ICSE Class 9 Physics

Reflection of Light

Chapter 7 — ICSE-style interactive simulations with animated ray diagrams matching your textbook. Covers all 6 concave mirror cases, convex mirror, plane mirrors, and a 15-question quiz.

Part 1 — Plane Mirrors

  • ✦ Laws of Reflection
  • ✦ Regular vs Diffuse
  • ✦ Image properties
  • ✦ Lateral Inversion
  • ✦ n = (360°/θ) − 1

Part 2 — Spherical

  • ✦ Concave & Convex
  • ✦ Terms: P, C, F, R, f
  • ✦ 4 Ray-diagram rules
  • ✦ 6 Cases (Concave)
  • ✦ Convex mirror images

Part 3 — Formulas

  • ✦ 1/v + 1/u = 1/f
  • ✦ m = −v/u
  • ✦ Cartesian Convention
  • ✦ Uses of mirrors
  • ✦ Concave vs Convex
⚠ Exam Alert — Always draw arrows on rays. Use dotted lines for virtual images and extensions behind the mirror. Ensure PF = FC. Case 6 (object between F and P) is the most frequently asked diagram in ICSE exams.

Quick Formulas

f = R/2
Focal length = half radius of curvature
1/v + 1/u = 1/f
Mirror Formula
m = −v/u = hᵢ/h₀
Magnification
n = (360°/θ)−1
Number of images by two mirrors

Memory Aids

  • ∠i = ∠r — angles from the normal
  • Concave = Converging (curves inward)
  • Convex = Diverging (bulges outward)
  • Concave f is negative (−)
  • Convex f is positive (+)
  • Object distance u is always negative
  • Convex: always virtual, erect, diminished
  • Parallel mirrors → infinite images
1

Laws of Reflection

The Two Laws

  1. Coplanarity: Incident ray, reflected ray, and normal at point of incidence all lie in the same plane.
  2. Equal Angles: ∠i = ∠r — angle of incidence equals angle of reflection (both measured from normal).
These laws apply to both plane and spherical mirrors.

Regular Reflection

  • Smooth, polished surfaces (mirrors, calm water)
  • Parallel rays stay parallel after reflection
  • Forms a clear, sharp image

Diffuse Reflection

  • Rough, uneven surfaces (paper, walls)
  • Parallel rays scatter in all directions
  • We see objects from any angle because of this
2

Plane Mirror Image

PropertyDetail
NatureVirtual and Erect
SizeSame size as object (m = 1)
DistanceImage distance = Object distance (behind mirror)
Lateral InversionLeft ↔ Right swapped. AMBULANCE written reversed so it reads correctly in a mirror.
3

Two Mirrors — Multiple Images

Formula: n = (360°/θ) − 1

Angle θ360°/θn (images)
90°4 (even)3
60°6 (even)5
45°8 (even)7
0° (Parallel)
1

Types of Spherical Mirrors

Concave Mirror

  • Reflecting surface curves inward
  • Silvered surface on the inner (concave) face
  • Gray backing on the outer (convex) face
  • Called Converging mirror
  • F is in front — real focus; f is negative

Convex Mirror

  • Reflecting surface curves outward
  • Silvered surface on the outer (convex) face
  • Gray backing on the inner (concave) face
  • Called Diverging mirror
  • F is behind — virtual focus; f is positive
2

Key Terms

TermSymbolDefinition
PolePGeometric centre of the reflecting surface. All distances measured from P.
Centre of CurvatureCCentre of the sphere of which the mirror is a part.
Radius of CurvatureRDistance PC (= 2f). Negative for concave.
Principal AxisLine through P and C, perpendicular to mirror at P.
Principal FocusFConcave: parallel rays converge here (real). Convex: parallel rays appear to diverge from here (virtual).
Focal LengthfPF distance. f = R/2.
3

Concave Mirror — 6 Cases

CaseObject PositionImage PositionNatureSize
1At InfinityAt FReal & InvertedPoint (highly diminished)
2Beyond CBetween F & CReal & InvertedDiminished
3At CAt CReal & InvertedSame size
4Between C & FBeyond CReal & InvertedMagnified
5At FAt InfinityReal & InvertedHighly Magnified
6⭐Between F & PBehind the mirrorVirtual & ErectMagnified
Case 6 is the most exam-important! Only case giving virtual, erect, magnified image from a concave mirror.
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Plane Mirror Simulations

Sim 1 — Single Plane Mirror
Object Distance
Object Height
Incident ray
Reflected ray
Normal
Virtual extension / image
u =  |  v =  |  ∠i =  =  ∠r =  |  Image: Virtual, Erect, Same size
Sim 2 — Two Plane Mirrors
Mode: Parallel  |  θ =  |  n =
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Spherical Mirror Simulator

Concave Mirror — drag object ←→ or use slider
Object Distance
Object Height
Ray 1: parallel→F
Ray 2: through F→parallel
Ray 3: through C (retraces)
Virtual extension (behind mirror)
u =  |  v =  |  f =  |  m =  |  Image:

Jump to Case

Move the slider or drag the object on the diagram to see different cases.
1

Mirror Formula

1/v + 1/u = 1/f
All distances from Pole P. Apply sign convention.
2

Magnification

m = −v/u
Linear magnification
m = hᵢ / h₀
Image height / Object height
m valueMeaning
|m|>1Magnified
|m|=1Same size
|m|<1Diminished
m positiveVirtual & Erect
m negativeReal & Inverted
3

Cartesian Sign Convention

QuantitySignReason
u (object distance)Always −veObject in front, against incident direction
v (real image)−veIn front of mirror
v (virtual image)+veBehind mirror
f — Concave−veF in front of mirror
f — Convex+veF behind mirror
Heights above axis+veAbove principal axis
1

Uses of Concave Mirrors

Shaving / Makeup Mirror

Face placed between F and P → virtual, erect, magnified image (Case 6).

Dentist's Mirror

Tooth between F and P → magnified virtual image for easy examination.

Headlights / Searchlights

Bulb at F → reflected rays emerge as parallel beam (reverse of Case 5).

Solar Furnace

Concentrates parallel sunrays at F → very high temperature.

2

Uses of Convex Mirrors

Rear-View Mirror

Always erect, diminished + wider field of view → driver sees larger area behind.

Security Mirrors

Shop corners — wide field of view from one mirror.

3

Concave vs Convex

PropertyConcaveConvex
Reflecting surfaceInner (inward)Outer (outward)
NatureConvergingDiverging
FocusReal (in front)Virtual (behind)
Sign of fNegativePositive
Image typesReal/inverted (cases 1–5); Virtual/erect (case 6)Always virtual & erect
Field of viewNarrowWide
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Chapter 7 Quiz — 15 Questions